| Java Training 6 CD-Rom's | Apple-Mac/IBM Compatible |
Level 1 | Introduction to Java Create stand-alone Browser based programs Create an app from c or c++ Applets within browser Device independent Installing JDK Connect to http://www.javasoft.com Download the kit
| Run the program Edit your system's autoexec.bat update the path Bin subdirectory. Review important tools Java - Java interpreter Java c Java compiler Java doc Java document generator
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Level 2 | Creating your first Java applet what Java applet Or program is use the notepad dos edit command. Source file. - your file-Java converted to Virtual machine code command prompt. Syntax Import Java-awt Import Java-applet Public class Font - new font Show browser syntax Create the HTML file applet-tag Java is case sensitive. Understanding Java Discuss object -oriented programming Import statements Class libraries Extending applet New functions (paint) Use previous code stand alone programs. Class hello world Public static Variables Variable types
| Boolean True or false values Byte Values in the range -128 through 127 Char Double Float Int Long Short How to name variables (no numbers) Way to assign values to variables How to add comments Math in Java Use Java arithmetic operators + addition -subtraction *multiplication /division Incrementing/ Assigning precedence Decision makers Relational operators If statement Import Java-awt Import Java-applet
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Level 3 | Loops Page 62 "for" statements consists of 4 parts for(count =1; Count-= 10; count++) "count=1" assigns the starting value- count = 10 defines the test -count++ defines The increment then the statement. While (page 68) Do while Import Java-awt Import Java-applet Public class for loop extends applet Using functions Page 72 Show message Java Show function call-Java Use parameters-Java Function can return a result to the caller Add values- Java | You cannot change a parameters value Special functions Initiate Start Run Paint Stop Over loading functions Multiple functions /same name Java classes Constructor functions Font in Java Java strings Java and HTML Arrays Creating simple graphics Mouse operations Keyboard recognition |
Level 4 | Incorporating parameters Code bases Advanced resources Internet resources Local resources Using the JDKDiscussing inheritance Define fonts Extending the JDK
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Level 5 | Re-using code Handling threads CPU resources Writing distributed code Examining exiting code Documenting code Mouse movements Keyboard movements | |
Level 6 | Designing graphics Using graphics Extending Boolean Repeating loops Static cases Advanced use of for statement Live examples of game code File input/output Network input/output | |